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This Microsoft .NET Library may incorporate components from the projects listed
below. Microsoft licenses these components under the Microsoft .NET Library
software license terms. The original copyright notices and the licenses under
which Microsoft received such components are set forth below for informational
purposes only. Microsoft reserves all rights not expressly granted herein,
whether by implication, estoppel or otherwise.
1. .NET Core (https://github.com/dotnet/core/)
.NET Core
Copyright (c) .NET Foundation and Contributors
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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MICROSOFT SOFTWARE LICENSE TERMS
MICROSOFT .NET LIBRARY
These license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you. Please read them. They apply to the software named above, which includes the media on which you received it, if any. The terms also apply to any Microsoft
· updates,
· supplements,
· Internet-based services, and
· support services
for this software, unless other terms accompany those items. If so, those terms apply.
BY USING THE SOFTWARE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, DO NOT USE THE SOFTWARE.
IF YOU COMPLY WITH THESE LICENSE TERMS, YOU HAVE THE PERPETUAL RIGHTS BELOW.
1. INSTALLATION AND USE RIGHTS.
a. Installation and Use. You may install and use any number of copies of the software to design, develop and test your programs.
b. Third Party Programs. The software may include third party programs that Microsoft, not the third party, licenses to you under this agreement. Notices, if any, for the third party program are included for your information only.
2. ADDITIONAL LICENSING REQUIREMENTS AND/OR USE RIGHTS.
a. DISTRIBUTABLE CODE. The software is comprised of Distributable Code. “Distributable Code” is code that you are permitted to distribute in programs you develop if you comply with the terms below.
i. Right to Use and Distribute.
· You may copy and distribute the object code form of the software.
· Third Party Distribution. You may permit distributors of your programs to copy and distribute the Distributable Code as part of those programs.
ii. Distribution Requirements. For any Distributable Code you distribute, you must
· add significant primary functionality to it in your programs;
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· display your valid copyright notice on your programs; and
· indemnify, defend, and hold harmless Microsoft from any claims, including attorneys fees, related to the distribution or use of your programs.
iii. Distribution Restrictions. You may not
· alter any copyright, trademark or patent notice in the Distributable Code;
· use Microsofts trademarks in your programs names or in a way that suggests your programs come from or are endorsed by Microsoft;
· include Distributable Code in malicious, deceptive or unlawful programs; or
· modify or distribute the source code of any Distributable Code so that any part of it becomes subject to an Excluded License. An Excluded License is one that requires, as a condition of use, modification or distribution, that
· the code be disclosed or distributed in source code form; or
· others have the right to modify it.
3. SCOPE OF LICENSE. The software is licensed, not sold. This agreement only gives you some rights to use the software. Microsoft reserves all other rights. Unless applicable law gives you more rights despite this limitation, you may use the software only as expressly permitted in this agreement. In doing so, you must comply with any technical limitations in the software that only allow you to use it in certain ways. You may not
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· reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation;
· publish the software for others to copy;
· rent, lease or lend the software;
· transfer the software or this agreement to any third party; or
· use the software for commercial software hosting services.
4. BACKUP COPY. You may make one backup copy of the software. You may use it only to reinstall the software.
5. DOCUMENTATION. Any person that has valid access to your computer or internal network may copy and use the documentation for your internal, reference purposes.
6. EXPORT RESTRICTIONS. The software is subject to United States export laws and regulations. You must comply with all domestic and international export laws and regulations that apply to the software. These laws include restrictions on destinations, end users and end use. For additional information, see www.microsoft.com/exporting.
7. SUPPORT SERVICES. Because this software is “as is,” we may not provide support services for it.
8. ENTIRE AGREEMENT. This agreement, and the terms for supplements, updates, Internet-based services and support services that you use, are the entire agreement for the software and support services.
9. APPLICABLE LAW.
a. United States. If you acquired the software in the United States, Washington state law governs the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of laws principles. The laws of the state where you live govern all other claims, including claims under state consumer protection laws, unfair competition laws, and in tort.
b. Outside the United States. If you acquired the software in any other country, the laws of that country apply.
10. LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights under the laws of your country. You may also have rights with respect to the party from whom you acquired the software. This agreement does not change your rights under the laws of your country if the laws of your country do not permit it to do so.
11. DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.” YOU BEAR THE RISK OF USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS OR STATUTORY GUARANTEES UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE. TO THE EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
FOR AUSTRALIA YOU HAVE STATUTORY GUARANTEES UNDER THE AUSTRALIAN CONSUMER LAW AND NOTHING IN THESE TERMS IS INTENDED TO AFFECT THOSE RIGHTS.
12. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.
This limitation applies to
· anything related to the software, services, content (including code) on third party Internet sites, or third party programs; and
· claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law.
It also applies even if Microsoft knew or should have known about the possibility of the damages. The above limitation or exclusion may not apply to you because your country may not allow the exclusion or limitation of incidental, consequential or other damages.
Please note: As this software is distributed in Quebec, Canada, some of the clauses in this agreement are provided below in French.
Remarque : Ce logiciel étant distribué au Québec, Canada, certaines des clauses dans ce contrat sont fournies ci-dessous en français.
EXONÉRATION DE GARANTIE. Le logiciel visé par une licence est offert « tel quel ». Toute utilisation de ce logiciel est à votre seule risque et péril. Microsoft naccorde aucune autre garantie expresse. Vous pouvez bénéficier de droits additionnels en vertu du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou elles sont permises par le droit locale, les garanties implicites de qualité marchande, dadéquation à un usage particulier et dabsence de contrefaçon sont exclues.
LIMITATION DES DOMMAGES-INTÉRÊTS ET EXCLUSION DE RESPONSABILITÉ POUR LES DOMMAGES. Vous pouvez obtenir de Microsoft et de ses fournisseurs une indemnisation en cas de dommages directs uniquement à hauteur de 5,00 $ US. Vous ne pouvez prétendre à aucune indemnisation pour les autres dommages, y compris les dommages spéciaux, indirects ou accessoires et pertes de bénéfices.
Cette limitation concerne :
· tout ce qui est relié au logiciel, aux services ou au contenu (y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ; et
· les réclamations au titre de violation de contrat ou de garantie, ou au titre de responsabilité stricte, de négligence ou dune autre faute dans la limite autorisée par la loi en vigueur.
Elle sapplique également, même si Microsoft connaissait ou devrait connaître léventualité dun tel dommage. Si votre pays nautorise pas lexclusion ou la limitation de responsabilité pour les dommages indirects, accessoires ou de quelque nature que ce soit, il se peut que la limitation ou lexclusion ci-dessus ne sappliquera pas à votre égard.
EFFET JURIDIQUE. Le présent contrat décrit certains droits juridiques. Vous pourriez avoir dautres droits prévus par les lois de votre pays. Le présent contrat ne modifie pas les droits que vous confèrent les lois de votre pays si celles-ci ne le permettent pas.

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<?xml version="1.0"?>
<doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>
Provides a resource pool that enables reusing instances of type <see cref="T:T[]"/>.
</summary>
<remarks>
<para>
Renting and returning buffers with an <see cref="T:System.Buffers.ArrayPool`1"/> can increase performance
in situations where arrays are created and destroyed frequently, resulting in significant
memory pressure on the garbage collector.
</para>
<para>
This class is thread-safe. All members may be used by multiple threads concurrently.
</para>
</remarks>
</member>
<member name="F:System.Buffers.ArrayPool`1.s_sharedInstance">
<summary>The lazily-initialized shared pool instance.</summary>
</member>
<member name="P:System.Buffers.ArrayPool`1.Shared">
<summary>
Retrieves a shared <see cref="T:System.Buffers.ArrayPool`1"/> instance.
</summary>
<remarks>
The shared pool provides a default implementation of <see cref="T:System.Buffers.ArrayPool`1"/>
that's intended for general applicability. It maintains arrays of multiple sizes, and
may hand back a larger array than was actually requested, but will never hand back a smaller
array than was requested. Renting a buffer from it with <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> will result in an
existing buffer being taken from the pool if an appropriate buffer is available or in a new
buffer being allocated if one is not available.
</remarks>
</member>
<member name="M:System.Buffers.ArrayPool`1.EnsureSharedCreated">
<summary>Ensures that <see cref="F:System.Buffers.ArrayPool`1.s_sharedInstance"/> has been initialized to a pool and returns it.</summary>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create">
<summary>
Creates a new <see cref="T:System.Buffers.ArrayPool`1"/> instance using default configuration options.
</summary>
<returns>A new <see cref="T:System.Buffers.ArrayPool`1"/> instance.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>
Creates a new <see cref="T:System.Buffers.ArrayPool`1"/> instance using custom configuration options.
</summary>
<param name="maxArrayLength">The maximum length of array instances that may be stored in the pool.</param>
<param name="maxArraysPerBucket">
The maximum number of array instances that may be stored in each bucket in the pool. The pool
groups arrays of similar lengths into buckets for faster access.
</param>
<returns>A new <see cref="T:System.Buffers.ArrayPool`1"/> instance with the specified configuration options.</returns>
<remarks>
The created pool will group arrays into buckets, with no more than <paramref name="maxArraysPerBucket"/>
in each bucket and with those arrays not exceeding <paramref name="maxArrayLength"/> in length.
</remarks>
</member>
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>
Retrieves a buffer that is at least the requested length.
</summary>
<param name="minimumLength">The minimum length of the array needed.</param>
<returns>
An <see cref="T:T[]"/> that is at least <paramref name="minimumLength"/> in length.
</returns>
<remarks>
This buffer is loaned to the caller and should be returned to the same pool via
<see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/> so that it may be reused in subsequent usage of <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/>.
It is not a fatal error to not return a rented buffer, but failure to do so may lead to
decreased application performance, as the pool may need to create a new buffer to replace
the one lost.
</remarks>
</member>
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
<summary>
Returns to the pool an array that was previously obtained via <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> on the same
<see cref="T:System.Buffers.ArrayPool`1"/> instance.
</summary>
<param name="array">
The buffer previously obtained from <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> to return to the pool.
</param>
<param name="clearArray">
If <c>true</c> and if the pool will store the buffer to enable subsequent reuse, <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/>
will clear <paramref name="array"/> of its contents so that a subsequent consumer via <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/>
will not see the previous consumer's content. If <c>false</c> or if the pool will release the buffer,
the array's contents are left unchanged.
</param>
<remarks>
Once a buffer has been returned to the pool, the caller gives up all ownership of the buffer
and must not use it. The reference returned from a given call to <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> must only be
returned via <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/> once. The default <see cref="T:System.Buffers.ArrayPool`1"/>
may hold onto the returned buffer in order to rent it again, or it may release the returned buffer
if it's determined that the pool already has enough buffers stored.
</remarks>
</member>
<member name="T:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason">
<summary>The reason for a BufferAllocated event.</summary>
</member>
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.Pooled">
<summary>The pool is allocating a buffer to be pooled in a bucket.</summary>
</member>
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.OverMaximumSize">
<summary>The requested buffer size was too large to be pooled.</summary>
</member>
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.PoolExhausted">
<summary>The pool has already allocated for pooling as many buffers of a particular size as it's allowed.</summary>
</member>
<member name="M:System.Buffers.ArrayPoolEventSource.BufferRented(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Event for when a buffer is rented. This is invoked once for every successful call to Rent,
regardless of whether a buffer is allocated or a buffer is taken from the pool. In a
perfect situation where all rented buffers are returned, we expect to see the number
of BufferRented events exactly match the number of BuferReturned events, with the number
of BufferAllocated events being less than or equal to those numbers (ideally significantly
less than).
</summary>
</member>
<member name="M:System.Buffers.ArrayPoolEventSource.BufferAllocated(System.Int32,System.Int32,System.Int32,System.Int32,System.Buffers.ArrayPoolEventSource.BufferAllocatedReason)">
<summary>
Event for when a buffer is allocated by the pool. In an ideal situation, the number
of BufferAllocated events is significantly smaller than the number of BufferRented and
BufferReturned events.
</summary>
</member>
<member name="M:System.Buffers.ArrayPoolEventSource.BufferReturned(System.Int32,System.Int32,System.Int32)">
<summary>
Event raised when a buffer is returned to the pool. This event is raised regardless of whether
the returned buffer is stored or dropped. In an ideal situation, the number of BufferReturned
events exactly matches the number of BufferRented events.
</summary>
</member>
<member name="F:System.Buffers.DefaultArrayPool`1.DefaultMaxArrayLength">
<summary>The default maximum length of each array in the pool (2^20).</summary>
</member>
<member name="F:System.Buffers.DefaultArrayPool`1.DefaultMaxNumberOfArraysPerBucket">
<summary>The default maximum number of arrays per bucket that are available for rent.</summary>
</member>
<member name="F:System.Buffers.DefaultArrayPool`1.s_emptyArray">
<summary>Lazily-allocated empty array used when arrays of length 0 are requested.</summary>
</member>
<member name="P:System.Buffers.DefaultArrayPool`1.Id">
<summary>Gets an ID for the pool to use with events.</summary>
</member>
<member name="T:System.Buffers.DefaultArrayPool`1.Bucket">
<summary>Provides a thread-safe bucket containing buffers that can be Rent'd and Return'd.</summary>
</member>
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.#ctor(System.Int32,System.Int32,System.Int32)">
<summary>
Creates the pool with numberOfBuffers arrays where each buffer is of bufferLength length.
</summary>
</member>
<member name="P:System.Buffers.DefaultArrayPool`1.Bucket.Id">
<summary>Gets an ID for the bucket to use with events.</summary>
</member>
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.Rent">
<summary>Takes an array from the bucket. If the bucket is empty, returns null.</summary>
</member>
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.Return(`0[])">
<summary>
Attempts to return the buffer to the bucket. If successful, the buffer will be stored
in the bucket and true will be returned; otherwise, the buffer won't be stored, and false
will be returned.
</summary>
</member>
</members>
</doc>

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