Syncfusion.Scripting.Windows omputes the string size that should be passed to a typical Win32 call. his will be the character count under NT, and the ubyte count for Win95. he string to get the size of. he count of characters or bytes, depending on what the pinvoke all wants Interop call to get the LCID of the current culture. Represents item for error listBox Line number where occuring error Column where occuring error The error message Disabled default constructor. Initialized class properties. Error Message Error line Error colum number The node name. The tag container which attached to node. Gets node name. Gets node tag container. Disabled default constructor Indicated a node type which must be created. For creating "object" type of tree node. For creating "property" type of tree node. For creating "item" type of tree node. For creating "event" type of tree node. Already created event handler. Script Engine control. Support writing multi-language script. Minimal height for hiding box. Minimal width for hiding box. Default height for expand ErrorMessage window. Send when script is changed. Gets or sets script source code. Indicates if the ScriptingManager is being used for external compilation of the script. Default constructor Clean up any resources being used. Saved current script from EditControl. Copy script code to Edit control. Loads the specified configuration settings to the Edit Control. Adds the assembly to the list of referenced assemblies. New assembly to reference. When assembly is null. Loads the data from the script into the editor. Script to load into the editor Updates the script object with the current values in the editor. Script to update Returns the appropriate button element. This control display property tree for browsable object and show properties by selected branch of tree Minimal height for hiding box. The object which will be browsed in TreeView Language for create drag-and-drop string. The x coordinate of mouse cursor The y coordinate of mouse cursor Indicated that drag-and-drop process began. Indicated that drag-and-drop process finished. Object used for browse in TreeView. Get or set. Sets or gets script Send when user is double click by tree node. Clean up any resources being used. Required method for Designer support - do not modify the contents of this method with the code editor. Gets string with "property path" for specified node Called when mouse button will be pressed. Mark a start of drag-and-drop process. Called when mouse button will be released. Break the drag-and-drop process. Called when mouse will be move. Run drag-and-drop process. Summary description for ScriptWrapper. This construction must be replaced for real class name when class wraps user script. This construction must be replaced for real object name when class wraps user script. This construction must be replaced for real event name when class wraps user script. Class header for CSharp. Class footer for CSharp. Class header for Visual Basic Net. Class footer for Visual Basic Net. Class header for Java Script Net. Class footer for Java Script Net. Using directive for CSharp. Using directive for Visual Basic Net. Using directive for Java Script Net. Delimeter between using directives in CSharp. Delimeter between using directives in Visual Basic Net. Delimeter between using directives in Java Script Net. Delimiter before inherited class. Delimiter before inherited class in Visual Basic Net. Delimiter before inherited class in Java Script Net. Name of the global class for accessing to global objects. Summary description for ScriptEditForm. Required designer variable. Clean up any resources being used. Required method for Designer support - do not modify the contents of this method with the code editor. Interface to script editors. This interface is implemented by classes that edit script objects. Loads the data from the script into the editor. Script to load into the editor Updates the script object with the current values in the editor. Script to update The Form object that implements the user interface. Implements a UITypeEditor for editing Script objects. This class is the design-time editor for the Script property of the class. Default constructor. Returns the editor style. Designer host context Always returns UITypeEditorEditStyle.Modal as the editor style Called by the designer to edit a script. Returns the updated value of the Script Determines if the editor manually draws the value in the property grid. Always returns false Handles painting the value for the editor. Does nothing except call the base class PaintValue method.