/* DataMatrix.Net DataMatrix.Net - .net library for decoding DataMatrix codes. Copyright (C) 2009/2010 Michael Faschinger This library is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. You can also redistribute and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License or the GNU Lesser General Public License for more details. You should have received a copy of the GNU General Public License and the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Contact: Michael Faschinger - michfasch@gmx.at */ using System; namespace DataMatrix.net { internal class DmtxMatrix3 { #region Fields double[,] _data; #endregion #region Constructors DmtxMatrix3() { } /// /// copy constructor /// /// the matrix to copy internal DmtxMatrix3(DmtxMatrix3 src) { _data = new[,] { { src[0, 0], src[0, 1], src[0, 2] }, { src[1, 0], src[1, 1], src[1, 2] }, { src[2, 0], src[2, 1], src[2, 2] } }; } #endregion #region internal Static Methods /// /// creates a 3x3 identitiy matrix: /// 1 0 0 /// 0 1 0 /// 0 0 1 /// internal static DmtxMatrix3 Identity() { return Translate(0, 0); } /// /// generates a 3x3 translate transformation matrix /// 1 0 0 /// 0 1 0 /// tx ty 1 /// /// /// internal static DmtxMatrix3 Translate(double tx, double ty) { DmtxMatrix3 result = new DmtxMatrix3 {_data = new[,] {{1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {tx, ty, 1.0}}}; return result; } /// /// generates a 3x3 rotate transformation matrix /// cos(angle) sin(angle) 0 /// -sin(angle) cos(angle) 0 /// 0 0 1 /// /// internal static DmtxMatrix3 Rotate(double angle) { DmtxMatrix3 result = new DmtxMatrix3 { _data = new[,] { {Math.Cos(angle), Math.Sin(angle), 0.0}, {-Math.Sin(angle), Math.Cos(angle), 0.0}, {0, 0, 1.0} }}; return result; } /// /// generates a 3x3 scale transformation matrix /// sx 0 0 /// 0 sy 0 /// 0 0 1 /// /// /// /// internal static DmtxMatrix3 Scale(double sx, double sy) { DmtxMatrix3 result = new DmtxMatrix3 {_data = new[,] {{sx, 0.0, 0.0}, {0.0, sy, 0.0}, {0, 0, 1.0}}}; return result; } /// /// generates a 3x3 shear transformation matrix /// 0 shx 0 /// shy 0 0 /// 0 0 1 /// /// internal static DmtxMatrix3 Shear(double shx, double shy) { DmtxMatrix3 result = new DmtxMatrix3 {_data = new[,] {{1.0, shy, 0.0}, {shx, 1.0, 0.0}, {0, 0, 1.0}}}; return result; } /// /// generates a 3x3 top line skew transformation matrix /// b1/b0 0 (b1-b0)/(sz * b0) /// 0 sz/b0 0 /// 0 0 1 /// /// internal static DmtxMatrix3 LineSkewTop(double b0, double b1, double sz) { if (b0 < DmtxConstants.DmtxAlmostZero) { throw new ArgumentException("b0 must be larger than zero in top line skew transformation"); } DmtxMatrix3 result = new DmtxMatrix3 {_data = new[,] {{b1/b0, 0.0, (b1 - b0)/(sz*b0)}, {0.0, sz/b0, 0.0}, {0, 0, 1.0}}}; return result; } /// /// generates a 3x3 top line skew transformation matrix (inverse) /// b0/b1 0 (b0-b1)/(sz * b1) /// 0 b0/sz 0 /// 0 0 1 /// /// internal static DmtxMatrix3 LineSkewTopInv(double b0, double b1, double sz) { if (b1 < DmtxConstants.DmtxAlmostZero) { throw new ArgumentException("b1 must be larger than zero in top line skew transformation (inverse)"); } DmtxMatrix3 result = new DmtxMatrix3 {_data = new[,] {{b0/b1, 0.0, (b0 - b1)/(sz*b1)}, {0.0, b0/sz, 0.0}, {0, 0, 1.0}}}; return result; } /// /// generates a 3x3 side line skew transformation matrix (inverse) /// sz/b0 0 0 /// 0 b1/b0 (b1-b0)/(sz*b0) /// 0 0 1 /// /// internal static DmtxMatrix3 LineSkewSide(double b0, double b1, double sz) { if (b0 < DmtxConstants.DmtxAlmostZero) { throw new ArgumentException("b0 must be larger than zero in side line skew transformation (inverse)"); } DmtxMatrix3 result = new DmtxMatrix3 {_data = new[,] {{sz/b0, 0.0, 0.0}, {0.0, b1/b0, (b1 - b0)/(sz*b0)}, {0, 0, 1.0}}}; return result; } /// /// generates a 3x3 side line skew transformation matrix (inverse) /// b0/sz 0 0 /// 0 b0/b1 (b0 - b1) / (sz * b1) /// 0 0 1 /// /// internal static DmtxMatrix3 LineSkewSideInv(double b0, double b1, double sz) { if (b1 < DmtxConstants.DmtxAlmostZero) { throw new ArgumentException("b1 must be larger than zero in top line skew transformation (inverse)"); } DmtxMatrix3 result = new DmtxMatrix3 {_data = new[,] {{b0/sz, 0.0, 0.0}, {0.0, b0/b1, (b0 - b1)/(sz*b1)}, {0, 0, 1.0}}}; return result; } public static DmtxMatrix3 operator *(DmtxMatrix3 m1, DmtxMatrix3 m2) { DmtxMatrix3 result = new DmtxMatrix3 {_data = new[,] {{0.0, 0, 0}, {0, 0, 0}, {0, 0, 0}}}; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { for (int k = 0; k < 3; k++) { result[i, j] += m1[i, k] * m2[k, j]; } } } return result; } public static DmtxVector2 operator *(DmtxVector2 vector, DmtxMatrix3 matrix) { double w = Math.Abs(vector.X * matrix[0, 2] + vector.Y * matrix[1, 2] + matrix[2, 2]); if (w <= DmtxConstants.DmtxAlmostZero) { throw new ArgumentException("Multiplication of vector and matrix resulted in invalid result"); } DmtxVector2 result = new DmtxVector2((vector.X*matrix[0,0] + vector.Y * matrix[1,0] + matrix[2,0])/w, (vector.X * matrix[0,1] + vector.Y * matrix[1,1] + matrix[2,1])/w); return result; } #endregion #region Methods public override string ToString() { return string.Format("{0}\t{1}\t{2}\n{3}\t{4}\t{5}\n{6}\t{7}\t{8}\n", _data[0, 0], _data[0, 1], _data[0, 2], _data[1, 0], _data[1, 1], _data[1, 2], _data[2, 0], _data[2, 1], _data[2, 2]); } #endregion #region Properties internal double this[int i, int j] { get { return _data[i, j]; } set { _data[i, j] = value; } } #endregion } }