using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Drawing.Text; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ZZ_BarcpdeFromFont { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { string inp = Bar25I(this.textBox1.Text); Font f = new Font("Bar 25i c", 46); BarcodeLib.clsBarI25 barbarcode = new BarcodeLib.clsBarI25(); pictureBox1.Image = barbarcode.GetBarI25(Color.Black, Color.White, inp, "Bar 25i c HR", 36, 350, 50, " U", "Futur Book", 8,270); //pictureBox1.Image= DrawText(inp, f, Color.Black, 140,textBox1.Text+ " U"); //pictureBox1.Image = DrawText1(Color.Black, Color.White, "Bar 25i c HR", 36, inp, 350, 50, " U",0); } public string Bar25I(string BarTextIn) { string Bar25IRet = default; string BarTextOut = ""; string TempString = ""; long CharValue = 0; string barcodeout = ""; // Initialize input and output strings BarTextOut = ""; BarTextIn = BarTextIn.Trim(); // Throw away non-numeric data TempString = ""; for (int II = 1, loopTo = BarTextIn.Length; II <= loopTo; II++) { if (IsNumeric(BarTextIn.Substring(II - 1, 1))) { TempString = TempString + BarTextIn.Substring(II - 1, 1); } } // If not an even number of digits, add a leading 0 if (TempString.Length % 2 == 1) { TempString = "0" + TempString; } // Break digit pairs up and convert to characters- build output string for (int II = 1, loopTo1 = TempString.Length; II <= loopTo1; II += 2) { // Break string into pairs of digits and get value CharValue = Convert.ToInt32(TempString.Substring(II - 1, 2)); // translate value to ASCII and save in BarTextOut if (CharValue < 90) { BarTextOut = BarTextOut + (char)(CharValue + 33); } else { BarTextOut = BarTextOut + (char)(CharValue + 71); } } // Build ouput string, trailing space for Windows rasterization bug barcodeout = "{" + BarTextOut + "} "; // Return the string Bar25IRet = barcodeout; return Bar25IRet; } public bool IsNumeric(string value) { return value.All(char.IsNumber); } //private Image DrawText(String text, Font font, Color textColor, Color backColor) //{ // //first, create a dummy bitmap just to get a graphics object // Image img = new Bitmap(1, 1); // Graphics drawing = Graphics.FromImage(img); // //measure the string to see how big the image needs to be // SizeF textSize = drawing.MeasureString(text, font); // //free up the dummy image and old graphics object // img.Dispose(); // drawing.Dispose(); // //create a new image of the right size // img = new Bitmap((int)textSize.Width, (int)textSize.Height); // drawing = Graphics.FromImage(img); // //paint the background // drawing.Clear(backColor); // //create a brush for the text // Brush textBrush = new SolidBrush(textColor); // drawing.DrawString(text, font, textBrush, 0, 0); // drawing.Save(); // textBrush.Dispose(); // drawing.Dispose(); // return img; //} public Image DrawText(String text, Font font, Color textColor, int maxWidth, String path) { //first, create a dummy bitmap just to get a graphics object Image img = new Bitmap(1, 1); Graphics drawing = Graphics.FromImage(img); //measure the string to see how big the image needs to be SizeF textSize = drawing.MeasureString(text, font, maxWidth); //set the stringformat flags to rtl StringFormat sf = new StringFormat(); //uncomment the next line for right to left languages //sf.FormatFlags = StringFormatFlags.DirectionRightToLeft; sf.Trimming = StringTrimming.Word; //free up the dummy image and old graphics object img.Dispose(); drawing.Dispose(); int multi = 4; //create a new image of the right size img = new Bitmap((int)textSize.Width*multi, (int)textSize.Height); drawing = Graphics.FromImage(img); //Adjust for high quality drawing.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; drawing.InterpolationMode = InterpolationMode.HighQualityBilinear; drawing.PixelOffsetMode = PixelOffsetMode.HighQuality; drawing.SmoothingMode = SmoothingMode.HighQuality; drawing.TextRenderingHint = TextRenderingHint.AntiAliasGridFit; //paint the background drawing.Clear(Color.Transparent); //create a brush for the text Brush textBrush = new SolidBrush(textColor); Font ftext = new Font("Arial", 15,FontStyle.Bold); drawing.DrawString(text, font, textBrush, new RectangleF(0, 0, textSize.Width*multi, textSize.Height), sf); drawing.DrawString(path, ftext, textBrush, new RectangleF(50, 50, textSize.Width*multi , textSize.Height ), sf); drawing.Save(); textBrush.Dispose(); drawing.Dispose(); return img; img.Save(path, System.Drawing.Imaging.ImageFormat.Png); img.Dispose(); } public Image DrawText1(Color foreColor, Color backColor, string fontName, int fontSize, string txt, int width, int height, string zusatz, int rotation) { Bitmap img = new Bitmap(width, height); Graphics Gimg = Graphics.FromImage(img); Font imgFont = new Font(fontName, fontSize); PointF imgPoint = new PointF(5, 5); SolidBrush bForeColor = new SolidBrush(foreColor); SolidBrush bBackColor = new SolidBrush(backColor); Gimg.FillRectangle(bBackColor, 0, 0, width, height); Gimg.DrawString(txt, imgFont, bForeColor, imgPoint); Font fzFont = new Font("Arial", 9); SizeF textSize = Gimg.MeasureString(zusatz, fzFont, 50); PointF imgPointZusatz= new PointF(width-textSize.Width-15, 30); Gimg.DrawString(zusatz, fzFont, bForeColor, imgPointZusatz); return RotateImage(img, rotation,true,true,Color.White); //img.Save(imagePath, ImageFormat.Jpeg); } public static Bitmap RotateImage(Image inputImage, float angleDegrees, bool upsizeOk, bool clipOk, Color backgroundColor) { // Test for zero rotation and return a clone of the input image if (angleDegrees == 0f) return (Bitmap)inputImage.Clone(); // Set up old and new image dimensions, assuming upsizing not wanted and clipping OK int oldWidth = inputImage.Width; int oldHeight = inputImage.Height; int newWidth = oldWidth; int newHeight = oldHeight; float scaleFactor = 1f; // If upsizing wanted or clipping not OK calculate the size of the resulting bitmap if (upsizeOk || !clipOk) { double angleRadians = angleDegrees * Math.PI / 180d; double cos = Math.Abs(Math.Cos(angleRadians)); double sin = Math.Abs(Math.Sin(angleRadians)); newWidth = (int)Math.Round(oldWidth * cos + oldHeight * sin); newHeight = (int)Math.Round(oldWidth * sin + oldHeight * cos); } // If upsizing not wanted and clipping not OK need a scaling factor if (!upsizeOk && !clipOk) { scaleFactor = Math.Min((float)oldWidth / newWidth, (float)oldHeight / newHeight); newWidth = oldWidth; newHeight = oldHeight; } // Create the new bitmap object. If background color is transparent it must be 32-bit, // otherwise 24-bit is good enough. Bitmap newBitmap = new Bitmap(newWidth, newHeight, backgroundColor == Color.Transparent ? PixelFormat.Format32bppArgb : PixelFormat.Format24bppRgb); newBitmap.SetResolution(inputImage.HorizontalResolution, inputImage.VerticalResolution); // Create the Graphics object that does the work using (Graphics graphicsObject = Graphics.FromImage(newBitmap)) { graphicsObject.InterpolationMode = InterpolationMode.HighQualityBicubic; graphicsObject.PixelOffsetMode = PixelOffsetMode.HighQuality; graphicsObject.SmoothingMode = SmoothingMode.HighQuality; // Fill in the specified background color if necessary if (backgroundColor != Color.Transparent) graphicsObject.Clear(backgroundColor); // Set up the built-in transformation matrix to do the rotation and maybe scaling graphicsObject.TranslateTransform(newWidth / 2f, newHeight / 2f); if (scaleFactor != 1f) graphicsObject.ScaleTransform(scaleFactor, scaleFactor); graphicsObject.RotateTransform(angleDegrees); graphicsObject.TranslateTransform(-oldWidth / 2f, -oldHeight / 2f); // Draw the result graphicsObject.DrawImage(inputImage, 0, 0); } return newBitmap; } public static Image RotateImage1(Image img, float rotationAngle) { //create an empty Bitmap image Bitmap bmp = new Bitmap(img.Width, img.Height); //turn the Bitmap into a Graphics object Graphics gfx = Graphics.FromImage(bmp); //now we set the rotation point to the center of our image gfx.TranslateTransform((float)bmp.Width / 2, (float)bmp.Height / 2); //now rotate the image gfx.RotateTransform(rotationAngle); gfx.TranslateTransform(-(float)bmp.Width / 2, -(float)bmp.Height / 2); //set the InterpolationMode to HighQualityBicubic so to ensure a high //quality image once it is transformed to the specified size gfx.InterpolationMode = InterpolationMode.HighQualityBicubic; //now draw our new image onto the graphics object gfx.DrawImage(img, new Point(0, 0)); //dispose of our Graphics object gfx.Dispose(); //return the image return bmp; } private void Form1_Load(object sender, EventArgs e) { } } }