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153 lines
4.5 KiB
153 lines
4.5 KiB
/*
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DataMatrix.Net
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DataMatrix.Net - .net library for decoding DataMatrix codes.
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Copyright (C) 2009/2010 Michael Faschinger
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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You can also redistribute and/or modify it under the terms of the
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GNU Lesser General Public License as published by the Free Software
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Foundation; either version 3.0 of the License or (at your option)
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any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License or the GNU Lesser General Public License
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for more details.
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You should have received a copy of the GNU General Public
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License and the GNU Lesser General Public License along with this
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library; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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Contact: Michael Faschinger - michfasch@gmx.at
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*/
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using System;
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namespace DataMatrix.net
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{
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internal class DmtxVector2
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{
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#region Constructors
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internal DmtxVector2()
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{
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this.X = 0.0;
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this.Y = 0.0;
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}
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internal DmtxVector2(double x, double y)
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{
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this.X = x;
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this.Y = y;
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}
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#endregion
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#region Operators
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public static DmtxVector2 operator +(DmtxVector2 v1, DmtxVector2 v2)
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{
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DmtxVector2 result = new DmtxVector2(v1.X, v1.Y);
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result.X += v2.X;
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result.Y += v2.Y;
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return result;
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}
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public static DmtxVector2 operator -(DmtxVector2 v1, DmtxVector2 v2)
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{
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DmtxVector2 result = new DmtxVector2(v1.X, v1.Y);
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result.X -= v2.X;
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result.Y -= v2.Y;
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return result;
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}
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public static DmtxVector2 operator *(DmtxVector2 v1, double factor)
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{
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return new DmtxVector2(v1.X * factor, v1.Y * factor);
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}
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#endregion
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#region Methods
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internal double Cross(DmtxVector2 v2)
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{
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return (this.X * v2.Y - this.Y * v2.X);
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}
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internal double Norm()
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{
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double mag = Mag();
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if (mag <= DmtxConstants.DmtxAlmostZero)
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{
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return -1.0; // FIXXXME: This doesn't look clean, as noted in original dmtx source
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}
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this.X /= mag;
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this.Y /= mag;
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return mag;
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}
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internal double Dot(DmtxVector2 v2)
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{
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return Math.Sqrt(this.X * v2.X + this.Y * v2.Y);
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}
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internal double Mag()
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{
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return Math.Sqrt(this.X * this.X + this.Y * this.Y);
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}
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internal double DistanceFromRay2(DmtxRay2 ray)
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{
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if (Math.Abs(1.0 - ray.V.Mag()) > DmtxConstants.DmtxAlmostZero)
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{
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throw new ArgumentException("DistanceFromRay2: The ray's V vector must be a unit vector");
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}
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return ray.V.Cross(this - ray.P);
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}
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internal double DistanceAlongRay2(DmtxRay2 ray)
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{
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if (Math.Abs(1.0 - ray.V.Mag()) > DmtxConstants.DmtxAlmostZero)
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{
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throw new ArgumentException("DistanceAlongRay2: The ray's V vector must be a unit vector");
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}
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return (this - ray.P).Dot(ray.V);
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}
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internal bool Intersect(DmtxRay2 p0, DmtxRay2 p1)
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{
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double denominator = p1.V.Cross(p0.V);
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if (Math.Abs(denominator) < DmtxConstants.DmtxAlmostZero)
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{
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return false;
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}
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double numerator = p1.V.Cross(p1.P - p0.P);
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return PointAlongRay2(p0, numerator / denominator);
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}
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internal bool PointAlongRay2(DmtxRay2 ray, double t)
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{
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if (Math.Abs(1.0 - ray.V.Mag()) > DmtxConstants.DmtxAlmostZero)
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{
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throw new ArgumentException("PointAlongRay: The ray's V vector must be a unit vector");
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}
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DmtxVector2 tmp = new DmtxVector2(ray.V.X * t, ray.V.Y * t);
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this.X = ray.P.X + tmp.X;
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this.Y = ray.P.Y + tmp.Y;
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return true;
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}
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#endregion
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#region Properties
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internal double X { get; set; }
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internal double Y { get; set; }
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#endregion
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}
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}
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