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/*
DataMatrix.Net
DataMatrix.Net - .net library for decoding DataMatrix codes.
Copyright (C) 2009/2010 Michael Faschinger
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
You can also redistribute and/or modify it under the terms of the
GNU Lesser General Public License as published by the Free Software
Foundation; either version 3.0 of the License or (at your option)
any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License or the GNU Lesser General Public License
for more details.
You should have received a copy of the GNU General Public
License and the GNU Lesser General Public License along with this
library; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Contact: Michael Faschinger - michfasch@gmx.at
*/
using System;
namespace DataMatrix.net
{
internal struct DmtxBresLine
{
#region Fields
int _xStep;
int _yStep;
int _xDelta;
int _yDelta;
bool _steep;
int _xOut;
int _yOut;
int _travel;
int _outward;
int _error;
DmtxPixelLoc _loc;
DmtxPixelLoc _loc0;
DmtxPixelLoc _loc1;
#endregion
#region Constructors
internal DmtxBresLine(DmtxBresLine orig)
{
this._error = orig._error;
this._loc = new DmtxPixelLoc { X = orig._loc.X, Y = orig._loc.Y };
this._loc0 = new DmtxPixelLoc { X = orig._loc0.X, Y = orig._loc0.Y };
this._loc1 = new DmtxPixelLoc { X = orig._loc1.X, Y = orig._loc1.Y };
this._outward = orig._outward;
this._steep = orig._steep;
this._travel = orig._travel;
this._xDelta = orig._xDelta;
this._xOut = orig._xOut;
this._xStep = orig._xStep;
this._yDelta = orig._yDelta;
this._yOut = orig._yOut;
this._yStep = orig._yStep;
}
internal DmtxBresLine(DmtxPixelLoc loc0, DmtxPixelLoc loc1, DmtxPixelLoc locInside)
{
int cp;
DmtxPixelLoc locBeg, locEnd;
/* Values that stay the same after initialization */
this._loc0 = loc0;
this._loc1 = loc1;
this._xStep = (loc0.X < loc1.X) ? +1 : -1;
this._yStep = (loc0.Y < loc1.Y) ? +1 : -1;
this._xDelta = Math.Abs(loc1.X - loc0.X);
this._yDelta = Math.Abs(loc1.Y - loc0.Y);
this._steep = (this._yDelta > this._xDelta);
/* Take cross product to determine outward step */
if (this._steep)
{
/* Point first vector up to get correct sign */
if (loc0.Y < loc1.Y)
{
locBeg = loc0;
locEnd = loc1;
}
else
{
locBeg = loc1;
locEnd = loc0;
}
cp = (((locEnd.X - locBeg.X) * (locInside.Y - locEnd.Y)) -
((locEnd.Y - locBeg.Y) * (locInside.X - locEnd.X)));
this._xOut = (cp > 0) ? +1 : -1;
this._yOut = 0;
}
else
{
/* Point first vector left to get correct sign */
if (loc0.X > loc1.X)
{
locBeg = loc0;
locEnd = loc1;
}
else
{
locBeg = loc1;
locEnd = loc0;
}
cp = (((locEnd.X - locBeg.X) * (locInside.Y - locEnd.Y)) -
((locEnd.Y - locBeg.Y) * (locInside.X - locEnd.X)));
this._xOut = 0;
this._yOut = (cp > 0) ? +1 : -1;
}
/* Values that change while stepping through line */
this._loc = loc0;
this._travel = 0;
this._outward = 0;
this._error = (this._steep) ? this._yDelta / 2 : this._xDelta / 2;
}
#endregion
#region Methods
internal bool GetStep(DmtxPixelLoc target, ref int travel, ref int outward)
{
/* Determine necessary step along and outward from Bresenham line */
if (this._steep)
{
travel = (this._yStep > 0) ? target.Y - this._loc.Y : this._loc.Y - target.Y;
Step(travel, 0);
outward = (this._xOut > 0) ? target.X - this._loc.X : this._loc.X - target.X;
if (this._yOut != 0)
{
throw new Exception("Invald yOut value for bresline step!");
}
}
else
{
travel = (this._xStep > 0) ? target.X - this._loc.X : this._loc.X - target.X;
Step(travel, 0);
outward = (this._yOut > 0) ? target.Y - this._loc.Y : this._loc.Y - target.Y;
if (this._xOut != 0)
{
throw new Exception("Invald xOut value for bresline step!");
}
}
return true;
}
internal bool Step(int travel, int outward)
{
int i;
if (Math.Abs(travel) >= 2)
{
throw new ArgumentException("Invalid value for 'travel' in BaseLineStep!");
}
/* Perform forward step */
if (travel > 0)
{
this._travel++;
if (this._steep)
{
this._loc = new DmtxPixelLoc() { X = this._loc.X, Y = this._loc.Y + this._yStep };
this._error -= this._xDelta;
if (this._error < 0)
{
this._loc = new DmtxPixelLoc() { X = this._loc.X + this._xStep, Y = this._loc.Y };
this._error += this._yDelta;
}
}
else
{
this._loc = new DmtxPixelLoc() { X = this._loc.X + this._xStep, Y = this._loc.Y };
this._error -= this._yDelta;
if (this._error < 0)
{
this._loc = new DmtxPixelLoc() { X = this._loc.X, Y = this._loc.Y + this._yStep };
this._error += this._xDelta;
}
}
}
else if (travel < 0)
{
this._travel--;
if (this._steep)
{
this._loc = new DmtxPixelLoc() { X = this._loc.X, Y = this._loc.Y - this._yStep };
this._error += this._xDelta;
if (this.Error >= this.YDelta)
{
this._loc = new DmtxPixelLoc() { X = this._loc.X - this._xStep, Y = this._loc.Y };
this._error -= this._yDelta;
}
}
else
{
this._loc = new DmtxPixelLoc() { X = this._loc.X - this._xStep, Y = this._loc.Y };
this._error += this._yDelta;
if (this._error >= this._xDelta)
{
this._loc = new DmtxPixelLoc() { X = this._loc.X, Y = this._loc.Y - this._yStep };
this._error -= this._xDelta;
}
}
}
for (i = 0; i < outward; i++)
{
/* Outward steps */
this._outward++;
this._loc = new DmtxPixelLoc() { X = this._loc.X + this._xOut, Y = this._loc.Y + this._yOut };
}
return true;
}
#endregion
#region Properties
internal int XStep
{
get { return _xStep; }
set { _xStep = value; }
}
internal int YStep
{
get { return _yStep; }
set { _yStep = value; }
}
internal int XDelta
{
get { return _xDelta; }
set { _xDelta = value; }
}
internal int YDelta
{
get { return _yDelta; }
set { _yDelta = value; }
}
internal bool Steep
{
get { return _steep; }
set { _steep = value; }
}
internal int XOut
{
get { return _xOut; }
set { _xOut = value; }
}
internal int YOut
{
get { return _yOut; }
set { _yOut = value; }
}
internal int Travel
{
get { return _travel; }
set { _travel = value; }
}
internal int Outward
{
get { return _outward; }
set { _outward = value; }
}
internal int Error
{
get { return _error; }
set { _error = value; }
}
internal DmtxPixelLoc Loc
{
get { return _loc; }
set { _loc = value; }
}
internal DmtxPixelLoc Loc0
{
get { return _loc0; }
set { _loc0 = value; }
}
internal DmtxPixelLoc Loc1
{
get { return _loc1; }
set { _loc1 = value; }
}
#endregion
}
}