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/*
DataMatrix.Net
DataMatrix.Net - .net library for decoding DataMatrix codes.
Copyright (C) 2009/2010 Michael Faschinger
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
You can also redistribute and/or modify it under the terms of the
GNU Lesser General Public License as published by the Free Software
Foundation; either version 3.0 of the License or (at your option)
any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License or the GNU Lesser General Public License
for more details.
You should have received a copy of the GNU General Public
License and the GNU Lesser General Public License along with this
library; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Contact: Michael Faschinger - michfasch@gmx.at
*/
namespace DataMatrix.net
{
internal class DmtxRegion
{
#region Constructors
internal DmtxRegion()
{
}
internal DmtxRegion(DmtxRegion src)
{
this.BottomAngle = src.BottomAngle;
this.BottomKnown = src.BottomKnown;
this.BottomLine = src.BottomLine;
this.BottomLoc = src.BottomLoc;
this.BoundMax = src.BoundMax;
this.BoundMin = src.BoundMin;
this.FinalNeg = src.FinalNeg;
this.FinalPos = src.FinalPos;
this.Fit2Raw = new DmtxMatrix3(src.Fit2Raw);
this.FlowBegin = src.FlowBegin;
this.JumpToNeg = src.JumpToNeg;
this.JumpToPos = src.JumpToPos;
this.LeftAngle = src.LeftAngle;
this.LeftKnown = src.LeftKnown;
this.LeftLine = src.LeftLine;
this.LeftLoc = src.LeftLoc;
this.LocR = src.LocR;
this.LocT = src.LocT;
this.MappingCols = src.MappingCols;
this.MappingRows = src.MappingRows;
this.OffColor = src.OffColor;
this.OnColor = src.OnColor;
this.Polarity = src.Polarity;
this.Raw2Fit = new DmtxMatrix3(src.Raw2Fit);
this.RightAngle = src.RightAngle;
this.RightKnown = src.RightKnown;
this.RightLoc = src.RightLoc;
this.SizeIdx = src.SizeIdx;
this.StepR = src.StepR;
this.StepsTotal = src.StepsTotal;
this.StepT = src.StepT;
this.SymbolCols = src.SymbolCols;
this.SymbolRows = src.SymbolRows;
this.TopAngle = src.TopAngle;
this.TopKnown = src.TopKnown;
this.TopLoc = src.TopLoc;
}
#endregion
#region Methods
#endregion
#region Properties
internal int JumpToPos { get; set; }
internal int JumpToNeg { get; set; }
internal int StepsTotal { get; set; }
internal DmtxPixelLoc FinalPos { get; set; }
internal DmtxPixelLoc FinalNeg { get; set; }
internal DmtxPixelLoc BoundMin { get; set; }
internal DmtxPixelLoc BoundMax { get; set; }
internal DmtxPointFlow FlowBegin { get; set; }
internal int Polarity { get; set; }
internal int StepR { get; set; }
internal int StepT { get; set; }
internal DmtxPixelLoc LocR { get; set; }
internal DmtxPixelLoc LocT { get; set; }
internal int LeftKnown { get; set; }
internal int LeftAngle { get; set; }
internal DmtxPixelLoc LeftLoc { get; set; }
internal DmtxBestLine LeftLine { get; set; }
internal int BottomKnown { get; set; }
internal int BottomAngle { get; set; }
internal DmtxPixelLoc BottomLoc { get; set; }
internal DmtxBestLine BottomLine { get; set; }
internal int TopKnown { get; set; }
internal int TopAngle { get; set; }
internal DmtxPixelLoc TopLoc { get; set; }
internal int RightKnown { get; set; }
internal int RightAngle { get; set; }
internal DmtxPixelLoc RightLoc { get; set; }
internal int OnColor { get; set; }
internal int OffColor { get; set; }
internal DmtxSymbolSize SizeIdx { get; set; }
internal int SymbolRows { get; set; }
internal int SymbolCols { get; set; }
internal int MappingRows { get; set; }
internal int MappingCols { get; set; }
internal DmtxMatrix3 Raw2Fit { get; set; }
internal DmtxMatrix3 Fit2Raw { get; set; }
#endregion
}
}