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/*
DataMatrix.Net
DataMatrix.Net - .net library for decoding DataMatrix codes.
Copyright (C) 2009/2010 Michael Faschinger
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
You can also redistribute and/or modify it under the terms of the
GNU Lesser General Public License as published by the Free Software
Foundation; either version 3.0 of the License or (at your option)
any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License or the GNU Lesser General Public License
for more details.
You should have received a copy of the GNU General Public
License and the GNU Lesser General Public License along with this
library; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Contact: Michael Faschinger - michfasch@gmx.at
*/
using System;
namespace DataMatrix.net
{
internal class DmtxVector2
{
#region Constructors
internal DmtxVector2()
{
this.X = 0.0;
this.Y = 0.0;
}
internal DmtxVector2(double x, double y)
{
this.X = x;
this.Y = y;
}
#endregion
#region Operators
public static DmtxVector2 operator +(DmtxVector2 v1, DmtxVector2 v2)
{
DmtxVector2 result = new DmtxVector2(v1.X, v1.Y);
result.X += v2.X;
result.Y += v2.Y;
return result;
}
public static DmtxVector2 operator -(DmtxVector2 v1, DmtxVector2 v2)
{
DmtxVector2 result = new DmtxVector2(v1.X, v1.Y);
result.X -= v2.X;
result.Y -= v2.Y;
return result;
}
public static DmtxVector2 operator *(DmtxVector2 v1, double factor)
{
return new DmtxVector2(v1.X * factor, v1.Y * factor);
}
#endregion
#region Methods
internal double Cross(DmtxVector2 v2)
{
return (this.X * v2.Y - this.Y * v2.X);
}
internal double Norm()
{
double mag = Mag();
if (mag <= DmtxConstants.DmtxAlmostZero)
{
return -1.0; // FIXXXME: This doesn't look clean, as noted in original dmtx source
}
this.X /= mag;
this.Y /= mag;
return mag;
}
internal double Dot(DmtxVector2 v2)
{
return Math.Sqrt(this.X * v2.X + this.Y * v2.Y);
}
internal double Mag()
{
return Math.Sqrt(this.X * this.X + this.Y * this.Y);
}
internal double DistanceFromRay2(DmtxRay2 ray)
{
if (Math.Abs(1.0 - ray.V.Mag()) > DmtxConstants.DmtxAlmostZero)
{
throw new ArgumentException("DistanceFromRay2: The ray's V vector must be a unit vector");
}
return ray.V.Cross(this - ray.P);
}
internal double DistanceAlongRay2(DmtxRay2 ray)
{
if (Math.Abs(1.0 - ray.V.Mag()) > DmtxConstants.DmtxAlmostZero)
{
throw new ArgumentException("DistanceAlongRay2: The ray's V vector must be a unit vector");
}
return (this - ray.P).Dot(ray.V);
}
internal bool Intersect(DmtxRay2 p0, DmtxRay2 p1)
{
double denominator = p1.V.Cross(p0.V);
if (Math.Abs(denominator) < DmtxConstants.DmtxAlmostZero)
{
return false;
}
double numerator = p1.V.Cross(p1.P - p0.P);
return PointAlongRay2(p0, numerator / denominator);
}
internal bool PointAlongRay2(DmtxRay2 ray, double t)
{
if (Math.Abs(1.0 - ray.V.Mag()) > DmtxConstants.DmtxAlmostZero)
{
throw new ArgumentException("PointAlongRay: The ray's V vector must be a unit vector");
}
DmtxVector2 tmp = new DmtxVector2(ray.V.X * t, ray.V.Y * t);
this.X = ray.P.X + tmp.X;
this.Y = ray.P.Y + tmp.Y;
return true;
}
#endregion
#region Properties
internal double X { get; set; }
internal double Y { get; set; }
#endregion
}
}